A beta version of Pinta 3.1 is available for testing. The fee open source image editor adds axonometric grid, polygon selection, performance improvements and more.
Indulging your casual creativity (read: making memes, defacing selfies, etc) using open-source tools is made easier with the long-awaited release of Pinta 3.0. Pinta, as long-time Linux users will be aware, is a cross-platform raster […]
A new beta release of open source graphics editing app Pinta is available for testing. Pinta 3.0 (beta) gives fans of this cross-platform raster image editor, which is directly inspired by the iconic Paint.NET Windows […]
GTK Paint.NET clone Pinta has a new version out. In this post I run through what's new, plus tell you how you can install Pinta 2.1 on your system.
Planning to indulge your creative ice this year? If so, check out the release of Pinta 2.0. The open source image editor has been ported to GTK3 & .NET 6.
The image editing app Pinta has a new bug-fix release out. Pinta 1.7.1 is intended as the final update in the GTK2-based series, with a GTK3 build (dubbed Pinta 1.8) said to be nearly ready […]
Pinta image editor has made its first release in over 5 years. The revived Mono-based graphics app adds new features and fixes long-standing bugs.
A new release of graphics app Pinta has been made available for download. Version 1.4 of the simple drawing tool sees a number of new features and improvements made, along with fixes for various bug and performance issues.
A new 'stable' release of image editor Pinta is now available to download - but is it any good? That answer will likely depend on how patient you are.
A new release of user-friendly graphics application 'Pinta' has been made available for download. Amongst the new features and fixes are an omni-present 'image pad' for easier image selection and tool tweaks for more intuitive workflow.
A new release of user-friendly graphics application Pinta is on the way - but first it needs some help from you.
One of the things I love about the open-source community is that the "death" of a project doesn't always mean the end of it.