Rev up your engine, ‘cos ‘Micro Machines World Series’ could be about to career on to Linux.
And just incase that isn’t enough to convince you that the miniature motor racing game is headed to Linux, the addition of detailed SteamOS/Linux system requirements listed, should!
The SteamOS/Linux system requirements lists OpenGL 4.2 as a minimum, says Mesa is supported for AMD cards, and notes that Wayland is unsupported. These requirements suggest that this listing is more than an accidental box check in a developer’s dashboard somewhere.
Like many, I have fond memories of playing Micro Machines 2: Turbo Tournament on the Sega Megadrive (Sega Genesis to American folk) as a kid. More recently, I’ve enjoyed multiplayer action on the Sega Master System and NES versions of the first title.
“The legend is back! Micro Machines World Series combines the thrilling madness of racing micro vehicles with epic team battle strategies, set against the extraordinary interactive backdrops of the everyday home! Grab your NERF blaster, try to avoid the jam, and unleash miniature multiplayer mayhem onto the world!”
The game features iconic tracks from earlier entries in the franchise, like the billiards/pool table, messy kitchen, and garden, and plenty of new ones. In all there are 10 Race Tracks and 15 Battle Arenas. The game has both online and offline multiplayer options.
As you’ll see in the trailers beneath, the overall look of Micro Machines World Series echoes Codemaster’s semi-recent Toybox Turbos, a game released on Windows, PS3 and Xbox 360.
Micro Machines World Series release date on Windows June 20. Is it too much to hope that the macOS and Linux ports aren’t too far behind?
Update: June 1
The news has now been confirmed. Micro Machines World Series will be release on Linux (and macOS) on June 23, 2017.
— Virtual Programming (@virtualprog) June 1, 2017